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Thread Statistics | Show CCP posts - 1 post(s) |

Quantar Raalsken
Gallente
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Posted - 2009.03.16 22:05:00 -
[1]
Edited by: Quantar Raalsken on 16/03/2009 22:15:39 Moros and all barges are broke
TriExpoter just closes with no msg whatsoever
edit: i found that T2 ships are under the folder of the faction that built them and a few are also under "factionname_markii"
also a small number of pirate faction ships are under "factionPC" but the rest are under their respective faction folder
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Quantar Raalsken
Gallente
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Posted - 2009.03.20 04:11:00 -
[2]
Originally by: Korrakas btw ive been playing around with Tri for a few days now and ive noticed that all the textures seem drab and dark e.g ammar ships look brown instead of reflective gold (but im guessing this is becuase of the nature of the Tri rendering engine) also when texture a thorax for exapmle in tri it lacks all the little lights etc and is just a grey texture is this normal ???
yes its normal u need the effect of shaders working on it to make it look shiny and gold or in gall's case, green
PS can i get those broken ships in .X format plz? thx.
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Quantar Raalsken
Gallente
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Posted - 2009.03.21 21:23:00 -
[3]
Edited by: Quantar Raalsken on 21/03/2009 21:24:33 Edited by: Quantar Raalsken on 21/03/2009 21:24:19
Originally by: Korrakas
Originally by: Rilwar Edited by: Rilwar on 21/03/2009 04:14:20
Originally by: Korrakas Is there any way I can get those effects, say if i export the files to 3DSMAX ?
There is no do-it-for-me button.
Effects, shaders and lighting are handled by the game's render engine with instructions from the .red files, you'll need to do these on your own. Reading the .red files will even give you some ideas.
-EDIT-
Loving your edit Aurvundill, much cleaner than the original... and my hex'ed copy that removed all the info/stats and resized the treeview to the app's height.
OFF TO THE HEX AGAIN /o/
I know the shaders are read and applied by the render engine from the .red files but what im asking is can those effects be replicated out of game using 3D rendering software(3DS MAX in my case), and how would i go about doing that ?
read the .red file and follow the path in Tri export to the effect's location and export it....one problem tho is that while the .red references.fx files the tri exporter shows them as 2.0 hi 2.0 low and 3.0 high 3.0 low so im guessin the game uses which ever one based on the setting u chose and which shader model ur GFX card uses....the problem is that these are already compiled files (they show as jibberish in Notepad) and so are of no use to us, either we figure a way to de-compile or decrypt these or we have to build ours from scratch
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Quantar Raalsken
Gallente
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Posted - 2009.03.30 17:31:00 -
[4]
nice new sig  ================================================
GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment |

Quantar Raalsken
Gallente
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Posted - 2009.04.03 15:42:00 -
[5]
Originally by: Aurvundill
Originally by: Quantar Raalsken nice new sig 
Thanks, was messing around with the color constants on the shader. About 75% of it is complete.
btw which shader did u use?
the ones that are pointed to in the .red files take me to "pieces" of shader files and they are already compiled so i cant make any use of them...i tried hacking together the ship.fx one but i got lost lol ================================================
GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment |

Quantar Raalsken
Gallente
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Posted - 2009.06.07 23:45:00 -
[6]
Originally by: Siramar Thi So, hate to sound like a total noob, but is it within the realm of possibility for someone with little modeling experience to use Triexporter and Pepakura to make a 3D paper model? I know there are some awesome pics in flickr of paper models. So is there a nice guide or something? I see various instructions here and things seem pretty technical. Any info would be lovely, thanks much in advance.
id say it should be easy :P
i remember a really well done vexor a while ago done with Pepakua |

Quantar Raalsken
Gallente
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Posted - 2009.06.26 23:37:00 -
[7]
Originally by: Jacob Mei Does this tool display the classic or prem graphics now?
the TriExporter pulls the models right from the game assets themselves....if it could see classic content then CCP just wasted ur HD space with unused content lol
======= Homeworld Hamachi Network
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Quantar Raalsken
Gallente
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Posted - 2009.08.25 01:19:00 -
[8]
Originally by: niroshido Hey all. I am having difficulty using this package.
I have windows XP media center edition, Quad core processor (pentium))
i am getting (TriExporter.exe has encountered a problem and needs to close. we are sorry for the inconvenience.) i managed to bypass it, by "run as: " but i get errors such as browse for folder Desktop in accessable Access is denied.
any help regarding this would be appreciated, i also created a reg file called TriExporter_Fix.reg as recommended earlier in this topic, but this has done nothing.
dont recreate the registry file but go edit it =======
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